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Eden

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Dateien von Eden

  1. ADS

    Hey Guys,
    I have made an script, were the
    units with this in init: [this]execVM"EdenScripts\ads_men.sqf"; and
    vehicles with this in init: [this]execVM"EdenScripts\ads_vehicle.sqf";
    automatical spawn and despawn if  players are near to them.
    Setup:
    1. Put the EdenScripts Folder in your Mission Folder.
    2. Write in init.sqf: ads_spawndistance = 200; (200 is the spawn distance) or use the premade init.sqf
    3. Name every playable unit in your mission
    4. Go to the EdenScripts Folder and edit ads_men.sqf and ads_vehicle.sqf:
    add the line
    if (_pos distance Player <= ads_spawndistance) then {_reachable = _reachable + 1;};
    after the if (_pos distance Player1 <= ads_spawndistance) then {_reachable = _reachable + 1;}; line both times
    and replace Player with the name of your playable units. Do this for each unit.
    (I will make an array where you can put the unit names in.)
    I hope you can use my script and can report bugs to me. E-Mail: eden@sol-diers.com
    ads.zip

    40 Downloads

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  2. EDN Fortification

    This mods includes some interfaces to build ingame (for example sandbag fences, camonets, etc.), some materials and some modules to configure your mission.
    There is the fortification menu which can be opened by pressing ctrl+b (by default).
    There is also the construction menu which will be opened by the fortifictaion menu.
    Also there are 3 modules: One for allowing curator (Zeus) to edit construced Objects, one to add new blueprint and one to clear all blueprint from the construction menu.
     
    Change log:
    v0.7
    - added clear blueprints module for editor
    - added game master module for editor which allows to edit constructed objects via Zeus
    - fixed object does not changing high anymore while looking around
    - fixed you can not build from other units inventory anymore
    - fixed crates will now be constructed without content
     
    v0.6 complete redesign!
    - changed the blueprint list (sorry to the missionmakers)
    - changed object carrying
    - added no collissions while carring an object (still in progress)
    - added new UI
    - added blueprint module for editor
    - added align to ground option
    - added ability to build from chests/vehicles inventory
    - added categories for blueprints
    - removed need of toolkit
    - removed option to use a crate for building
     
    v0.5
    - added option to change the requirement of using an toolkit
    - added option to use an crate for building
     
    V0.4
    - Bugfixes
     
    V0.3
    - added support for custom objects
    - added ressource requirement
     
    V0.2
    - added support for select high when placing
     
    V0.1
    - added Construction GUI
    - added modify GUI

    136 Downloads

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